Npc target detection FOV and backstabbing, with customizable weapon backstabbing angles and positioning. Forward and backward bobbing of weapons. Weapon pivot rolling for roll sway and bobbing of weapons. Create anything from an action-packed FPS, medieval hack and slash, or a peaceful walking sim by editing a wide range of parameters, all accessible from the editor interface. Realistic FPS Prefab by Azuline Studios© 4 -Weapon pivot bobbing for more weapon bobbing variation. Friendly NPCs can follow the player and assist you in combat, or lead you along a path. NPC AI with a variety of choices for game types, such as story mode, wave spawning, and faction battles. Weapon actions, such as offhand throwing of grenades, secondary melee attacks for ranged weapons, free/deadzone aiming, and blocking with melee weapons. Ammo and weapon pickups are included for all weapons. Extensive weapon customization with options for ranged weapons, shotguns, melee weapons, grenades, and bows and arrows. Features like swimming, climbing surfaces, and moving platforms are all included. Rigidbody based character controller for smooth, physics-based interactions with the game world. The Realistic FPS Prefab is a great learning tool and template for FPS games!What are the main features of the Realistic FPS Prefab? The asset has been designed with a focus on keeping scripts customizable from the inspector and ensuring that gameplay is smooth and intuitive. Set up is quick and just requires dragging and dropping the main prefab object into your scene. The Realistic FPS Prefab is an easy way to implement the core features of first person and third person games into your Unity projects with a few mouse clicks. 24 Realistic FPS Prefab by Azuline Studios© 18 Adding the Realistic FPS Prefab to a new scene. Follow our progress at Realistic FPS Prefab by Azuline Studios© The addition of multiplayer, mobile touch screen controls, and vehicles are possible in the future. Yes, we plan to continue adding features and improving the asset however we can. Friendly NPCs can follow the player and be directed to move to specific positions.Įase of use through inspector tooltips and commented code, simple drag and dropįunctionality of game objects into scenes, compatibility with Unity 5, and customizable variables accessible from the inspector. NPCsĬan recognize friends and enemies and track targets throughout the level. NPC AI with navmesh pathfinding, a wave spawning system, and faction awareness. Explosive and breakable objects as well as a variety of other interactive objects are available for placement in scenes.
![realistic fps prefab starting weapon realistic fps prefab starting weapon](https://i.ytimg.com/vi/5pxcQ7Dvvgw/maxresdefault.jpg)
Item pickups and objects to place in your scene for ammo, health, and weapons thatĬan either be static or moveable (and throwable) rigidbodies. Grenades, bow and arrows, offhand melee attacks, shotguns, scoped weapons, accuracy and recoil settings, single shell reloading, and melee weapons all by modifying the variables of one script from the editor - no scripting required to make or edit a weapon.
![realistic fps prefab starting weapon realistic fps prefab starting weapon](https://i.ytimg.com/vi/1xK4zodvpMU/hqdefault.jpg)
![realistic fps prefab starting weapon realistic fps prefab starting weapon](https://cdn.thisiswhyimbroke.com/thumb/fps-gaming-sight-attachment_400x333.jpg)
Weapon behavior customization allows switchable fire modes, droppable weapons, An early version of third person mode is also available. Fully configurable sine bobbing based on player movement states is also supported. Player health management with damage from falling, explosives, enemy fire, and elevators is also included.Īdvanced weapon positioning using sine bobs, iron sights, weapon sway, deadzoneĪiming, customizable position changes based on player movement state, and animation for actions like reloading and readying weapons.Ĭamera movement effects such as weapon fire, landing, and pain kicks, as well asĬamera view animation to accompany weapon actions like reloading. Seamless transitions, easily configurable speeds, and air manipulation. Player state handling for sprinting, crouching, and jumping movement states with Pick up and throw objects, ride elevators and horizontal platforms, create physics puzzles, swim, and climb ladders! What features does the Realistic FPS Prefab offer?įull physics interaction with a rigidbody character controller that has mass in the game world. The Realistic FPS Prefab is a great learning tool and template for FPS games, so look it up on the Unity Asset Store today!
![realistic fps prefab starting weapon realistic fps prefab starting weapon](http://www.pixelcrushers.com/wp-content/uploads/2017/02/web.png)
The asset has been designed with a focus on keeping scripts simple and ensuring that motion and effects are smooth and high quality. Set up is quick and just requires dragging and dropping the FPS object into your scene. The realistic FPS Prefab is an easy way to implement the core features of first person games into your Unit圓D projects with a few mouse clicks. Realistic FPS Prefab What is the Realistic FPS Prefab for Unit圓D?